Master of Science in Digital Arts
As Silicon Valley continues to produce innovative smart devices and make advancements in virtual reality (VR) and augmented reality (AR), the role of a digital artist is more important than ever. A consumer’s insatiable appetite for new content drives the demand for skilled designers, storytellers, and artists needed to create that content.
In ITU’s Digital Arts program, you’ll learn from experienced industry professionals who integrate design fundamentals, professional skills, and entrepreneurial know-how. By utilizing animation, sound, lighting, and other tools, you’ll learn to produce live action, interactive, and augmented media. Plus, you’ll create your own multimedia portfolio and write thesis papers for peer-reviewed publications. Upon completion, you’ll be prepared for leadership roles in fields like digital art production, advertising, film, gaming, AR, VR, and mobile and app development.
The 39-credit Digital Arts program curriculum is composed of core courses, electives, interdisciplinary electives, ITU Presents, Nugget courses, capstone project or thesis, and an internship. The program is designed to be completed in 16 months.
Customize your education to match your career goals by choosing one of the following concentrations:
Learn from courses such as Dynamic UX, Design Fundamentals, User Interfaces and User Experiences, and Web Graphic Design.
Learn from courses such as Social Network Marketing and Publishing, International Marketing, Marketing with Social Media, and Competitive Marketing Strategies.
Learn from courses such as Screenwriting, Production, and Editing.
Interactive Media and Games:
Learn from courses such as Intro to Game Development, Virtual Reality/Augmented Reality, 3D Modeling and 3D Printing, CG Software Fundamentals, and Unity 2D/3D Game Development Platform.
Game Design and Development:
Learn from courses such as Intro to Game Development, Intro to Games Programming, and Unity 2D/3D Game Development Platform.
Mobile Design and Development:
Learn from courses such as Mobile Application Development, User Interfaces and User Experiences, and Dynamic UX.
Global Entertainment Management:
Learn from courses such as Business of Entertainment, Production Management, and Artist Representation.
for Each Concentration
(9 credit hours)
- DGA 518 UI/UX: User Interface and User Experience
- DGA 528 Dynamic UX
- one (1) of the following courses: DGA 507 Design Fundamentals, DGA 512 Web Graphic Design, DGA 520 Motion Graphics
Digital Marketing Concentration
(6 credit hours)
- DGA 523 Social Network Marketing and Publishing
- one (1) of the following courses: MKT 585 International Marketing, MKT 590 Marketing with Social Media, MKT 551 Competitive Marketing Strategies
Interactive Media and Games Concentration
(9 credit hours)
DGA 508 CG Software Fundamentals
An additional two (2) of the following courses: DGA 524 Virtual Reality/Augmented Reality; DGA 529 Introduction to Games programming Unity, SpriteKit using C#, and Swift DGA 661; Unity 2D/3D Game Development Platform; DGA 510 Intro to Game Development; DGA 609 3D Modeling and 3D Printing, DGA 520 Motion Graphics
(9 credit hours)
DGA 526 Screenwriting
DGA 527 Production
DGA 522 Editing I
DGA 520 Motion Graphics
Mobile Design And Development, Game Design and Development, and Global Entertainment Management
These concentrations require the Digital Arts Department Chair approval for concentration course requirements.
Changing a Concentration
You can declare your Digital Arts program concentration when admitted. You can also add or change your concentration at any point before you complete 19 credit hours. Any approved transfer credit will be counted towards the 19 credit hours. Requests to declare or change your concentration must be made by the first day of the trimester in which you will attempt your 20th credit hour.
- 3 Core Courses (9 credit hours)
- Capstone course – Project or Thesis (3 credit hours)
- Internship (1 credit hour)
- Nugget courses (up to 3 credit hours)
- ITU Presents (1 credit hour)
- ITU Nuggets (2 credit hours)
1-8 credit hours
Up to 9 credit hours from a graduate program of a regionally accredited school with department chair’s approval.
39 total credit hours
Required Core Courses
- DGA 501 New Media Production
- DGA 621 Producing Digital Media
- DGA 631 Digital Media Startup
With approval from the DGA Department any course from
- Department of Business Administration
- Department of Computer Science
- Department of Engineering Management
- Department of Electrical and Computer Engineering
Required Capstone Course
DGA 690 Master’s Project
or DGA 692 Master’s Thesis
- INT 593 Internship
- ITU Presents
- ITU Nuggets Courses
Grade Point Average (GPA)
A minimum 3.0 cumulative GPA is required for granting of the Master’s and Doctoral degree.
- Bachelor’s degree with a minimum GPA of 2.75 or a master’s degree with a minimum GPA of 3.0.
- Test of English as a Foreign Language (TOEFL) examination; Score of 72 or better for the internet-based test (iBT). Proof of English proficiency:* All applicants whose native language is not English and who did not receive either a bachelor’s or graduate degree from an English-speaking institution must take an English proficiency test.
- International English Language Testing System (IELTS) examination; Band score of 6.0 or better for the academic module. Demonstrated commitment to contribute to and complete the program
* U.S. citizens or U.S. Permanent Residents who have earned an undergraduate or graduate degree from a regionally accredited institution in the U.S. are waived from this requirement.
ITU in Action
ITU’s Digital Arts program is designed for students who want to create an attention-grabbing portfolio while acquiring new skills in technologies like virtual reality, augmented reality, animation, graphics design, and more.
Apply foundational digital production skills to create stories, visualizations and designs.
Apply collaborative skills and evaluate team dynamics to successfully complete team-oriented master digital art projects.
Create professional grade digital productions by utilizing general production pipelines from conception to production, marketing and distribution.
Apply understanding of software, hardware, and the production process to identify appropriate industry standards to complete digital productions.
Analyze products and situations to effectively articulate and identify opportunities for innovation and experimentation in art, design, and product development.
Create a portfolio of projects that showcase multiple art and media skills in design, animation, filmmaking and interactive design.