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Michael Kimball
Faculty Title
Core Faculty
Department
Digital Arts
Body

Michael is a third generation multi Emmy and Oscar winning Hollywood Sound Design veteran and music composer. He has been involved in creating soundscapes for film, television and interactive entertainment products for well over 25 years. He has worked with cutting edge audio technologies and professionals from the days of celluloid film through analog tape, and was a core part of the team that developed the first digital audio workstation used in motion pictures.

Michael's soundscapes have been an element in many Iconic films and television shows such as Bram Stoker’s Dracula and the X-files. He has worked for such notable companies like, Columbia Pictures, Midway Studios, Electronic Arts, THQ, Marvel Studios, Warner Bros, Paramount Pictures, Nickelodeon and Sony Entertainment. As an incredibly diverse sound designer and composer, Michael treats music and sound design the same, “music is just sound design with rules”. It is this approach that gives him the ability to create such distinctive aural textures and memorable themes that not only complement and enhance the numerous projects that he’s worked on, but are also recognized and praised by the people who enjoy them.

His father and grandfather both, were both film and audio industry pioneers in their own rights, they gave the young Michael the desire and the tools to pursue his dreams in film and computers. Michael scored his first assistant night shift editors job on the Columbia Studios lot and has never looked back. Shortly afterward, Michael became an in-house audio designer at West productions in Burbank and spent the next 15 years working on the X-files and a number of other feature films, television shows and animation projects.

However, Michael soon felt the world of video games calling and after leaving West productions. Michael traveled to far off Alabama to work with a software development team on a MMORPG called Wish. After 4 years Michael emerged with new skills and insights in to audio and software and how design and mix within the interactive 3d environment. This was a pivotal point in Michael’s career. He then went on to work with some of the biggest names and titles in the video game industry all over the world.

He was also was involved in developing multiple audio middleware solutions as well as work flow processes that incorporated collection of motion capture data during voice over and Foley sessions.

Since then, Michael has been an entrepreneur owning his own media company, an innovator developing meta-tagging and pre-visualization software and systems, but most importantly he is currently striving to pay forward his many blessings, by helping build the ITU media arts department, and teaching Audio, virtual and augmented reality classes. Michael is also involved in research and development of new and innovated technologies at ITU.