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Multimedia Educational Strategy |
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At ITU Multimedia, our 3-fold goal is to foster development of: - - A conceptual mindset of effective
rhetorical communication - - Artistic
creative sensibilities - - A wide range of
functional toolsets for multimedia applications Rhetorical Communication Mindset: From day one in our Media Literacy class, students are challenged to think in terms of communicating to the final audience, what their needs are and what message they are creating with their multimedia products. Even esoteric "art" projects are evaluated for their intended emotional and persuasive impact, so our students learn a self-reflecting, rhetorical perspective that focuses their work on what they want to say and how to most effectively convince others with that message. This rhetorical outlook is the basis of all ITU coursework-you'll always be looking to see how your work can be put to use.
Competent Tool Smiths: We start our students by introducing comprehensive fundamental toolsets in a multimedia application with intensity and speed. That training is immediately reinforced with project-based, instructor-led, hands-on learning. Problems that arise in project production are regularly encountered by student production teams, solved with Instructor-lead teaching, and solidified in student memory as practical solutions in a functional production team. At the end of the ride, students not only learn how to use the applications for goal-oriented production purposes, they also have valuable experience working in teams and will have produced promotional portfolio pieces that are at work in the marketplace before they leave ITU Multimedia. Artistic Sensibility: Production professionals - from design firms and movie-makers to game developers - all stress that the most important quality of an employee is NOT ONLY their grasp of toolsets, but rather how they can apply those toolsets with a creative, artistic eye and sensibility. These employers will also tell you where that talent is initially developed: drawing class. It is in the continual, almost ritualistic devotion to honing the eye and learning the emotional connections expressed in design which mold a valuable multimedia Maker. Our program not only starts with the required core Traditional Art class (drawing and art concepts), but students are required to take a structured Figure Drawing class weekly that lasts for their entire tenure at ITU Multimedia. We structurally encourage active refinement of these qualities because we know from industry experience that these creative "vitamins" will stimulate growth through an entire career. |
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A common problem with graduating students in finding employment is their lack of industrial experience. At ITU Multimedia, the solution to this problem is built into the structure of the curriculum. Before graduating, students are required to work on at least five (5) projects destined for market deployment. These resume credits are, of course, critical for landing a job, but the real value of ITU Multimedia training is that students are actually prepared for the workplace before they leave the nurturing walls of the school. Experience gained in the workplace: operating with tight deadlines, adjusting to multiple design changes by clients, and multi-user content management, is encountered in our classes. The difference between work experience and our classes is that we take the time to walk students through the proper solutions to problems as production progresses. Thus, what our students lose in production efficiency per project is gained in their knowledge and improvement of fundamental working skill sets. By the end of their tenure, our students are up to the quality and speed top industry professionals demand.
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The Bachelor of Multimedia program in Computer Science is designed for those students who have completed their associate's degree or finished the first two years of study (60 credit units of general education) in a four-year program in general education. |
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Required: a total 60 credit hours earned at ITU
(beyond 60 credit hours of general education).
The breakdown of these credit hours are as follows:
42 credit hours in Required Bachelor Degree Program
A minimum of 15 Credit hours in chosen area(s) of Emphasis and
Elective courses
3 Credit hours outside the Multimedia program: i.e. Joint
Seminar.
The Bachelor program in Multimedia is designed
for those students who have completed their associate's degree or
equivalent (60 credit hours of general education - see the "General
Education Check List" for evaluation of student status) in a four-year
program in general education. Minimum GPA: 2.0. A student may also
enroll in our Bachelor Degree Program while attending AA level
coursework at another school. In such a case, the student would enroll
at ITU with "Transitional Student Status" until completion of the AA or
equivalent
**Note: These courses are only
for US citizens or Green Card holders
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Required Courses in Undergraduate Education: Total 42 Credit Hours (14 Courses minimum) :
| Course No. | Course Title | | MMN 310 | Traditional Art: Theories and Techniques (3) | | MMN 311 | Rhetoric of Communication (3) | | MMN 310 | Media Literacy (3) | | MMN 319 | Figure drawing I (3) | | MMN 320 | Figure drawing II (3) | | MMN 314 | Photoshop (3) | | MMN 315 | 2D Design Implementation(3) | | MMN 316 | Production Issues & Practices(3) | | MMN 317 | Nature of Narrative Structure (3) | | MMN 310 | Narrative Production (3) | | MMN 491 | Portfolio I: Project Based Learning (3) | MMN492
| Portfolio II: Project Based Learning (3) | | MMN 493 | Portfolio III: Project Based Learning (3) | | MMN 494 | Portfolio IV: Project Based Learning (3) |
Emphasis & Elective Courses: Minimum of 15 Credit Hours (5 Courses minimum) Prerequisites
Game Design
| Course No. | Course Title | | MMN 461 | Basic Game Design (3) | | MMN 462 | Level Design (3) | | MMN 463 | Game Project I (3) | | MMN 464 | Game Project II (3) |
Digital Film
| Course No. | Course Title | | MMN 431 | Basic Digital Video Production I (3) | | MMN 432 | Intermediate Digital Video Production II (3) | | MMN 433 | Advanced Digital Video Production III (3) | | MMN 434 | Motion Graphics I (3) | | MMN 435 | Motion Graphics II (3) |
3D Animation| Course No. | Course Title | | MMN 441 | 3D: Modeling (3) | | MMN 442 | 3D: Surface, Light & Render (3) | | MMN443 | 3D Motion: Animate (3) | | MMN 449 | 3D Animated Movie: Project Based Learning (3) |
Marketing| Course No. | Course Title | | MMN 471 | Effective Marketing Strategies | | MMN 472 | Successful Business Presentations | | MMN 473 | Grants, Proposals, and Reports |
Authoring| Course No. | Course Title | | MMN 451 | Director 1 | | MMN 452 | Director 2 | | MMN 453 | DVD Authoring | | MMN 454 | DVD Authoring Project |
WebDesign| Course No. | Course Title | | MMN 420 | Web Design Tools & Technical Concepts | | MMN 421 | Web Site Implementation | | MMN 423 | Javascript | | MMN 424 | Flash MX | | MMN 425 | Flash MX/ Script |
Print Design| Course No. | Course Title | | MMN 410 | Print Design Implementation | | MMN 411 | Print Design Advanced | | MMN 412 | QuarkXpress |
Electives| Course No. | Course Title | | MMN 481 | Business for the Indy filmmake | | MMN 482 | Multimedia Integrated Systems | | MMN 483 | Character Design | | MMN 484 | Comic Book Design | | MMN 485 | Future of Multimedia Education |
Outside of MM Courses: Minimum of 3 Credit Hours (1 Course minimum) : |
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