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Multimedia Educational Strategy

At ITU Multimedia, our 3-fold goal is to foster development of: 

  • - A conceptual mindset of effective
    rhetorical communication
  • - Artistic
    creative sensibilities
  • - A wide range of
    functional toolsets for multimedia applications

 

Rhetorical Communication Mindset:

From day one in our Media Literacy class, students are challenged to think in terms of communicating to the final audience, what their needs are and what message they are creating with their multimedia products. Even esoteric "art" projects are evaluated for their intended emotional and persuasive impact, so our students learn a self-reflecting, rhetorical perspective that focuses their work on what they want to say and how to most effectively convince others with that message. This rhetorical outlook is the basis of all ITU coursework-you'll always be looking to see how your work can be put to use.

Competent Tool Smiths:

We start our students by introducing comprehensive fundamental toolsets in a multimedia application with intensity and speed. That training is immediately reinforced with project-based, instructor-led, hands-on learning. Problems that arise in project production are regularly encountered by student production teams, solved with Instructor-lead teaching, and solidified in student memory as practical solutions in a functional production team. At the end of the ride, students not only learn how to use the applications for goal-oriented production purposes, they also have valuable experience working in teams and will have produced promotional portfolio pieces that are at work in the marketplace before they leave ITU Multimedia.

Artistic Sensibility:

Production professionals - from design firms and movie-makers to game developers - all stress that the most important quality of an employee is NOT ONLY their grasp of toolsets, but rather how they can apply those toolsets with a creative, artistic eye and sensibility. These employers will also tell you where that talent is initially developed: drawing class. It is in the continual, almost ritualistic devotion to honing the eye and learning the emotional connections expressed in design which mold a valuable multimedia Maker. Our program not only starts with the required core Traditional Art class (drawing and art concepts), but students are required to take a structured Figure Drawing class weekly that lasts for their entire tenure at ITU Multimedia. We structurally encourage active refinement of these qualities because we know from industry experience that these creative "vitamins" will stimulate growth through an entire career.

 
Industry Experience
A common problem with graduating students in finding employment is their lack of industrial experience. At ITU Multimedia, the solution to this problem is built into the structure of the curriculum. Before graduating, students are required to work on at least five (5) projects destined for market deployment. These resume credits are, of course, critical for landing a job, but the real value of ITU Multimedia training is that students are actually prepared for the workplace before they leave the nurturing walls of the school.


Experience gained in the workplace: operating with tight deadlines, adjusting to multiple design changes by clients, and multi-user content management, is encountered in our classes. The difference between work experience and our classes is that we take the time to walk students through the proper solutions to problems as production progresses. Thus, what our students lose in production efficiency per project is gained in their knowledge and improvement of fundamental working skill sets. By the end of their tenure, our students are up to the quality and speed top industry professionals demand.

 
BSCS - Multimedia Focus
The Bachelor of Multimedia program in Computer Science is designed for those students who have completed their associate's degree or finished the first two years of study (60 credit units of general education) in a four-year program in general education.
 
BS Requirements
Required: a total 60 credit hours earned at ITU (beyond 60 credit hours of general education).
The breakdown of these credit hours are as follows:
• 42 credit hours in Required Bachelor Degree Program
• A minimum of 15 Credit hours in chosen area(s) of Emphasis and Elective courses
• 3 Credit hours outside the Multimedia program: i.e. Joint Seminar. 


The Bachelor program in Multimedia is designed for those students who have completed their associate's degree or equivalent (60 credit hours of general education - see the "General Education Check List" for evaluation of student status) in a four-year program in general education. Minimum GPA: 2.0. A student may also enroll in our Bachelor Degree Program while attending AA level coursework at another school. In such a case, the student would enroll at ITU with "Transitional Student Status" until completion of the AA or equivalent

**Note: These courses are only for US citizens or Green Card holders
 
Curriculum
Required Courses in Undergraduate Education: Total 42 Credit Hours (14 Courses minimum) :
Course No.Course Title
MMN 310Traditional Art: Theories and Techniques (3)
MMN 311Rhetoric of Communication (3)
MMN 310Media Literacy (3)
MMN 319Figure drawing I (3)
MMN 320Figure drawing II (3)
MMN 314Photoshop (3)
MMN 3152D Design Implementation(3)
MMN 316Production Issues & Practices(3)
MMN 317Nature of Narrative Structure (3)
MMN 310Narrative Production (3)
MMN 491Portfolio I: Project Based Learning (3)
MMN492
Portfolio II: Project Based Learning (3)
MMN 493Portfolio III: Project Based Learning (3)
MMN 494Portfolio IV: Project Based Learning (3)

Emphasis & Elective Courses: Minimum of 15 Credit Hours (5 Courses minimum) Prerequisites

Game Design
Course No.Course Title
MMN 461Basic Game Design (3)
MMN 462Level Design (3)
MMN 463Game Project I (3)
MMN 464Game Project II (3)

Digital Film
Course No.Course Title
MMN 431Basic Digital Video Production I (3)
MMN 432Intermediate Digital Video Production II (3)
MMN 433Advanced Digital Video Production III (3)
MMN 434Motion Graphics I (3)
MMN 435Motion Graphics II (3)

3D Animation
Course No.Course Title
MMN 4413D: Modeling (3)
MMN 4423D: Surface, Light & Render (3)
MMN4433D Motion: Animate (3)
MMN 4493D Animated Movie: Project Based Learning (3)

Marketing
Course No.Course Title
MMN 471Effective Marketing Strategies
MMN 472Successful Business Presentations
MMN 473Grants, Proposals, and Reports

Authoring
Course No.Course Title
MMN 451Director 1
MMN 452Director 2
MMN 453DVD Authoring
MMN 454DVD Authoring Project

WebDesign
Course No.Course Title
MMN 420Web Design Tools & Technical Concepts
MMN 421Web Site Implementation
MMN 423Javascript
MMN 424Flash MX
MMN 425Flash MX/ Script

Print Design
Course No.Course Title
MMN 410Print Design Implementation
MMN 411Print Design Advanced
MMN 412QuarkXpress

Electives
Course No.Course Title
MMN 481Business for the Indy filmmake
MMN 482Multimedia Integrated Systems
MMN 483Character Design
MMN 484Comic Book Design
MMN 485Future of Multimedia Education

Outside of MM Courses: Minimum of 3 Credit Hours (1 Course minimum) :
GRN 597Joint Seminar
 
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