Course Description
MMM 810 General Production Pipeline (3)
This course covers the general procedures and methodologies to produce a production pipeline from start to finish. One will be lead through the production process breaking down each phase in a step-by-step fashion and will be introduced to easily applied principles of scheduling each task. Students will learn to apply these principles to breakdown and schedule in either real-time rendering projects — such as a video game, or image rendered projects— from animated shorts to features.
This course covers the general procedures and methodologies to produce a production pipeline from start to finish. One will be lead through the production process breaking down each phase in a step-by-step fashion and will be introduced to easily applied principles of scheduling each task. Students will learn to apply these principles to breakdown and schedule in either real-time rendering projects — such as a video game, or image rendered projects— from animated shorts to features.
MMM 830 Graphical Communications (3)
This course focuses on the fundamental visual language of design and its application in the media and tech industries. There will be a focus on traditional design fundamentals, such as type and composition, but these fundamentals will be taught in the context of modern digital methodologies, techniques and productions. Course projects will include designing mobile apps, video games, digital films or other industry specific applications
This course focuses on the fundamental visual language of design and its application in the media and tech industries. There will be a focus on traditional design fundamentals, such as type and composition, but these fundamentals will be taught in the context of modern digital methodologies, techniques and productions. Course projects will include designing mobile apps, video games, digital films or other industry specific applications
MMM 901 Story Visualization (6 credit units)
In this course the student will focus on scripting, storyboarding and techniques used in creating and portraying a story. The student will focus on process rather than production.
In this course the student will focus on scripting, storyboarding and techniques used in creating and portraying a story. The student will focus on process rather than production.
MMM 902 Design (6 credit units)
In this course students will use design as form of visual communication. This course introduces the basic principles to solve design problems and the ability to demonstrate effective use of color, typography, and production skills by using industry standard software. Students will explore the use tools, techniques and design layout principles to produce professional designs.
In this course students will use design as form of visual communication. This course introduces the basic principles to solve design problems and the ability to demonstrate effective use of color, typography, and production skills by using industry standard software. Students will explore the use tools, techniques and design layout principles to produce professional designs.
MMM 903 Animation (6 credit units)
In this course students will understand the basics of modeling, positioning and rendering 3-D objects. Students will understand Animation language, software and provide the necessary design skills and techniques employed by 3-D animation. Students will develop an understanding and use of a wide variety of applications used in animation.
In this course students will understand the basics of modeling, positioning and rendering 3-D objects. Students will understand Animation language, software and provide the necessary design skills and techniques employed by 3-D animation. Students will develop an understanding and use of a wide variety of applications used in animation.
MMM 904 Sound Design (6 credit units)
This course provides an introduction to sound design principles for multimedia in a broad and diverse manner. Students will develop skills in recording, digital editing and mixing with industry standard software and techniques.
This course provides an introduction to sound design principles for multimedia in a broad and diverse manner. Students will develop skills in recording, digital editing and mixing with industry standard software and techniques.
MMM 905 Creating Story (6 credit units)
This course provides a variety of story development techniques for shaping a compelling story. The students will learn the fundamentals to demonstrate and adapt stories into a specific project.
This course provides a variety of story development techniques for shaping a compelling story. The students will learn the fundamentals to demonstrate and adapt stories into a specific project.
MMM 906 Archetypes (6 credit units)
Students will learn to develop characters that will come alive. This class will help the student understand the importance of adding depth, detailed background, and distinctive characters who correspond to their thoughts and action.
Students will learn to develop characters that will come alive. This class will help the student understand the importance of adding depth, detailed background, and distinctive characters who correspond to their thoughts and action.
MMM 907 Acting (6 credit units)
Students will learn the basic techniques of acting. This class will explore the creativity of finding emotions in acting and conveying them to the audience. Physical exploration, monologues, improvised and rehearsed scenes will give the students the necessary tools to succeed in acting.
Students will learn the basic techniques of acting. This class will explore the creativity of finding emotions in acting and conveying them to the audience. Physical exploration, monologues, improvised and rehearsed scenes will give the students the necessary tools to succeed in acting.
MMM 908 Camera Workshop (6 credit units)
This workshop will teach students the fundamentals for video and lighting. This course will cover equipment, procedures and methodology useful for documentaries, dramatic and industrial projects. Learn useful techniques more effectively to develop your styles.
This workshop will teach students the fundamentals for video and lighting. This course will cover equipment, procedures and methodology useful for documentaries, dramatic and industrial projects. Learn useful techniques more effectively to develop your styles.
MMM 909 Intro to Computer Game Development (3)
What are the different elements to a game? What makes a great game? Computer game development requires all facets of Computer Science, including Computer Graphics, Artificial Intelligence, Algorithms, Data Structures, Networking, and Human-Computer Interaction. It also requires knowledge of other disciplines including Economics, Mathematics, Physics, and Psychology. The value of this course goes beyond culminating Computer Science. It is largely a hands-on course where real-world skills including design, teamwork, management, documentation, and communications are critical. This course will delve into topics such as the game engine, rendering, user interfaces, sound, animation, and game hacking. This course will also cover designing MMORPGs and mobile games.
What are the different elements to a game? What makes a great game? Computer game development requires all facets of Computer Science, including Computer Graphics, Artificial Intelligence, Algorithms, Data Structures, Networking, and Human-Computer Interaction. It also requires knowledge of other disciplines including Economics, Mathematics, Physics, and Psychology. The value of this course goes beyond culminating Computer Science. It is largely a hands-on course where real-world skills including design, teamwork, management, documentation, and communications are critical. This course will delve into topics such as the game engine, rendering, user interfaces, sound, animation, and game hacking. This course will also cover designing MMORPGs and mobile games.
MMM 910 Business Marketing (6 credit units)
This course will help students understand and handle the challenges encountered in a busy marketing environment. Appreciate and utilize the different marketing functions, the management of these functions and how each function affects others in the marketing domain.
This course will help students understand and handle the challenges encountered in a busy marketing environment. Appreciate and utilize the different marketing functions, the management of these functions and how each function affects others in the marketing domain.
MMM 911 Web Graphic Design (3)
This course provides students with instruction in graphic editing software. Projects will use tools, layers and filters to design, edit and create digital images for the Web, apps and digital and interactive media. Topics covered will include:
This course provides students with instruction in graphic editing software. Projects will use tools, layers and filters to design, edit and create digital images for the Web, apps and digital and interactive media. Topics covered will include:
- Basic Web design tenets
- Using color effectively
- Understanding fonts
- Designing navigation
- Creating graphics that don’t distract from your site
- Using multimedia (sound, animation, and other media) on your site
MMM 912 Web Programming/Authoring (6 credit units)
The web programming/authoring course includes hands on instruction in the tools and techniques in making a high quality and professional website. Students will gain HTML skills required to create a web page. Software, code, writing, incorporating sound and video will be covered in this course.
The web programming/authoring course includes hands on instruction in the tools and techniques in making a high quality and professional website. Students will gain HTML skills required to create a web page. Software, code, writing, incorporating sound and video will be covered in this course.
MMM 913 Copywriting/Journalism (6 credit units)
This course covers all aspects writing for print, internet and broadcasting. Student will acquire skills to write and articulate various types of advertisement, which includes strategies, proposals, slogans and text copies.
This course covers all aspects writing for print, internet and broadcasting. Student will acquire skills to write and articulate various types of advertisement, which includes strategies, proposals, slogans and text copies.
MMM 914 3D Art Production (6 credit units)
This production course gives the student a good technical basis for design quality and introduces the student to the concepts and techniques for 3-D computer graphics. The major focus will be on creating and demonstrating skills in various types of production using the latest software and tools essential to 3-D art.
This production course gives the student a good technical basis for design quality and introduces the student to the concepts and techniques for 3-D computer graphics. The major focus will be on creating and demonstrating skills in various types of production using the latest software and tools essential to 3-D art.
MMM 915 Modeling (3 credit units)
Students will utilize sophisticated software tools, investigate new techniques and explore 3-D Modeling. They will use design principles on the computer to further their understanding of the creative process in constructing models and environments.
Students will utilize sophisticated software tools, investigate new techniques and explore 3-D Modeling. They will use design principles on the computer to further their understanding of the creative process in constructing models and environments.
MMM 916 Animation (3 credit units)
Students will understand the basics of modeling, positioning and rendering 3-D objects. Students will understand animation language, software and provide the necessary design skills and techniques employed by 3-D animation. Students will develop an understanding and use of a wide variety of applications used in animation.
Students will understand the basics of modeling, positioning and rendering 3-D objects. Students will understand animation language, software and provide the necessary design skills and techniques employed by 3-D animation. Students will develop an understanding and use of a wide variety of applications used in animation.
MMM 917 Game Development (3 credit units)
Students will understand and discuss the process of game development. This course carefully teaches how technical development and artistic development go hand in hand in this process. The course will investigate topics such as game engine, sound, rendering, user interface and other facets of computer science in game development.
Students will understand and discuss the process of game development. This course carefully teaches how technical development and artistic development go hand in hand in this process. The course will investigate topics such as game engine, sound, rendering, user interface and other facets of computer science in game development.
MMM 918 Preproduction (3 credit units)
Students will learn all aspects of preproduction and planning for film and TV. Students will experience the role of producer and learn what it takes to plan and start a project and take it to completion.
Students will learn all aspects of preproduction and planning for film and TV. Students will experience the role of producer and learn what it takes to plan and start a project and take it to completion.
MMM 919 Screenwriting (3 credit units)
This course is an introduction to writing for the screens. Topics include dialogue, characterization, plot, format, structure and the writing process. Students will learn to examine films from a writers’ point of view and participate in writing exercises.
This course is an introduction to writing for the screens. Topics include dialogue, characterization, plot, format, structure and the writing process. Students will learn to examine films from a writers’ point of view and participate in writing exercises.
MMM 920 Storyboard and Layouts (3 credit units)
In this course, students will be introduced to storyboarding and the animation layout process as it relates to the narrative structure. Emphasis is placed on the full storyboard process from initial sketch (thumbnails) to final, sequential panels. Using supplied stories, designs and flow charts, students will learn to apply the essentials of drawing to the production of both single layouts and short layout sequences. Through interactive lectures, discussions, demonstration and studio work, students will be able to translate narrative concepts into effective visual communications for multimedia apps, video games and motion video productions.
In this course, students will be introduced to storyboarding and the animation layout process as it relates to the narrative structure. Emphasis is placed on the full storyboard process from initial sketch (thumbnails) to final, sequential panels. Using supplied stories, designs and flow charts, students will learn to apply the essentials of drawing to the production of both single layouts and short layout sequences. Through interactive lectures, discussions, demonstration and studio work, students will be able to translate narrative concepts into effective visual communications for multimedia apps, video games and motion video productions.
MMM 921 Camera (3 credit units)
In this course students will achieve a comprehensive overview of camera work. Students will learn camera operation, mounts, movement and framing to make a better project. Focus is creating and showing a understanding of video as an art form in all contexts.
In this course students will achieve a comprehensive overview of camera work. Students will learn camera operation, mounts, movement and framing to make a better project. Focus is creating and showing a understanding of video as an art form in all contexts.
MMM 922 Editing (3 credit units)
This course will give the students knowledge and experience in video editing. Students will demonstrate the use of the latest editing software, post-production methods, sound editing, titling and effects. Topics include graphic matching, rhythmic editing, continuity and montage editing.
This course will give the students knowledge and experience in video editing. Students will demonstrate the use of the latest editing software, post-production methods, sound editing, titling and effects. Topics include graphic matching, rhythmic editing, continuity and montage editing.
MMM 923 Special Effects (3 credit units)
This course will teach students how to use the latest industry standard software and demonstrate special effects to help tell a story. Practical usage on projects ranging from high budget to low budget films will be covered as well as enhancing footage.
This course will teach students how to use the latest industry standard software and demonstrate special effects to help tell a story. Practical usage on projects ranging from high budget to low budget films will be covered as well as enhancing footage.
MMM 924 Portfolio Production (3 credit units)
In this course students will compose a multi-media portfolio of past projects and work pieces in DVD format. Students will learn how the portfolio will apply to the job market environments and the important role it plays in the new digital age.
In this course students will compose a multi-media portfolio of past projects and work pieces in DVD format. Students will learn how the portfolio will apply to the job market environments and the important role it plays in the new digital age.
MMM 930 Manufacturing Cinematic Space (3)
This seminar explores and juxtaposes two spatial mediums: film and architecture. As an entry-level design studio course, it uses the familiar language of film to teach volumetric thinking and design principles. The semester is divided into three projects: Analysis (1D), Construction (2D), and Space (3D). (1D) Students begin by analyzing a film through reading, writing, abstracting, and diagramming. (2D) Next, they choose a specific scene within their film to explore in depth through orthographic drawing and traditional architectural representation. (3D) Finally, they use the themes from their film as a catalyst for a design proposal. The final project is modeled physically and digitally, using design software and CAD/CAM/CNC equipment. Students are expected to participate in weekly discussions, presentations, and critiques, and use design software and tools. Some knowledge of the Adobe Creative Suite, CAD, and Rhinoceros, or equivalent, is not expected, but will be beneficial.
This seminar explores and juxtaposes two spatial mediums: film and architecture. As an entry-level design studio course, it uses the familiar language of film to teach volumetric thinking and design principles. The semester is divided into three projects: Analysis (1D), Construction (2D), and Space (3D). (1D) Students begin by analyzing a film through reading, writing, abstracting, and diagramming. (2D) Next, they choose a specific scene within their film to explore in depth through orthographic drawing and traditional architectural representation. (3D) Finally, they use the themes from their film as a catalyst for a design proposal. The final project is modeled physically and digitally, using design software and CAD/CAM/CNC equipment. Students are expected to participate in weekly discussions, presentations, and critiques, and use design software and tools. Some knowledge of the Adobe Creative Suite, CAD, and Rhinoceros, or equivalent, is not expected, but will be beneficial.


